
Race Sessions:
Typical Running Order
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Briefing
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Practice session(s) with debrief/feedback
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Qualifying session(s) for fastest lap and grid position
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Final Grand Prix Race(s)
The whole thing may take around 2hrs depending on numbers of drivers etc - up to 6 can race at the same time on the layout, but with heats etc a maximum of 10 can participate in a session. I find that around 6 participants is ideal as this allows 2 to 3 marshalls around the layout (to put cars back on) whilst others race, and can then rotate around between heats and races etc
Cars
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Choice of over 12 cars, all highly detailed Scalextric digital GT cars
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All cars have magnets to help keep them on the track
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All cars checked before each session (tyres, braids, response etc)
Controllers
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Maximum of 6 cars can race at any one time
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Each car has a single controller coded to that car only
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Controller has three functions:
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Trigger controls speed and brakes
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Large button = KERS boost
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Small button = lane change and refuel (when car stopped)
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Lane Changing
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Hold small button down as car approaches lane changer
(can hold button down for as long as want)
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3 lane changers on layout (all sited on bridge decks)
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Also change lane to enter the pit lane
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If car going too fast, may not change lane every time (slow down as approach sensor to ensure change)
Track Layout
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Over 27m of track (120 pieces), with 1:32 scale speeds of over 200mph
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Racing circuit section and an 'alpine' section
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There are 3 crossovers - so if don't change lane, will go round 'inside' and 'outside' slot alternately.
Fuel Load and Use
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Software empties fuel tank in around 6 laps depending on throttle use ('jerky' throttle uses more fuel).
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Software reduces power by 25% when have a full tank increasing to 100% when have zero fuel load.
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If fuel gauge reaches 'empty' the software stops the car necessitating its removal from the circuit.
KERS
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Software simulates KERS (Kinetic Energy Recovery System) as used in real race cars.
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Energy builds up as car goes around (displayed on leaderboard)
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Use of large button on controller gives car a 15% power boost whilst button held (up to 3 secs duration)
Pitting & Refuelling
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To refuel:
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change lane to get in correct (outside) slot to enter the pit lane
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change lane to enter the pit lane
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release trigger (so at zero throttle)
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press and hold down the small button
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refuelling starts 0.5 seconds later - fuel gauge climbs as fills (takes ~6 seconds to fill up)
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refuelling continues until you either release the button OR drive off
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when the fuel tank is full, you will hear the sound 'Go, Go, Go...'
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Only take on the fuel that you need. By moving off sooner, you will have a shorter pit stop, and your car will perform better because it is lighter. All cars are calibrated so need refuelling after approximately 6 laps.
Leaderboard
During races, the software displays a leaderboard on the monitor mounted above the track. This shows from the left:
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Driver name
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Most recent lap time
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Driver's fastest lap time (smaller text under)
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Car 'in pit' indicator
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KERS energy available
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Fuel gauge
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Time difference (to car in front)
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Laps completed
The race Leader is always at the top of the board - software adjusts order as positions change in race.




